Projects

Projects Borrowed Dawn

Borrowed Dawn

Descend to return the morning the city stole.

Follow Nera, a lamplighter, into the exhausted machine beneath Meridian to return the morning it stole. Each room offers four tangible encounters: weigh the cost, choose a weapon or your bare hands, recover with a potion, or pass an untouched room. One unresolved encounter can follow you onward. The current prototype makes these choices physical in the Underfoundry’s ceramic and copper chambers.

Project facts

Name
Working title
Released
In development
Platform
PC (development)
Built with
Unreal Engine, C++
Status
Building

Selected capabilities

  • Four-choice rooms with previewed costs
  • Physical encounters: approach to fight, collect a weapon, or drink
  • Doorway continuity—an unresolved encounter can follow
  • Fixed-camera foundry rooms of ceramic, copper, and borrowed daylight
Return to catalogGame / Unreal · C++ · Exploration · Foundry
Borrowed Dawn foundry room with four encounter choices laid out around the chamber.
Early prototype · development capture · September 2026