Projects Dice Tray Tool
Dice Tray Tool
Rolls decided by force, rotation, and physics.A physics-native dice game and tabletop tool built in Unreal. Every d4-through-d20 result is resolved from player-applied force, rotation, collision, and die geometry—without a randomization function or predetermined roll. The roadmap adds custom dice and tray sets, soundscapes, profiles, and saved roll presets for frequently used character actions.
Project facts
- Released
- Target: late 2026
- Platform
- PC
- Built with
- Unreal Engine
- Status
- Building
Selected capabilities
- Complete d4 through d20 dice set
- Physics-resolved rolls with no scripted RNG
- Player-controlled force and rotation
- Custom dice, trays, and music sets (roadmap)
- Character profiles and saved roll presets (roadmap)
Return to catalogGame / Unreal · TTRPG · Physics · Tool