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Projects Dice Tray Tool

Dice Tray Tool

Rolls decided by force, rotation, and physics.

A physics-native dice game and tabletop tool built in Unreal. Every d4-through-d20 result is resolved from player-applied force, rotation, collision, and die geometry—without a randomization function or predetermined roll. The roadmap adds custom dice and tray sets, soundscapes, profiles, and saved roll presets for frequently used character actions.

Project facts

Released
Target: late 2026
Platform
PC
Built with
Unreal Engine
Status
Building

Selected capabilities

  • Complete d4 through d20 dice set
  • Physics-resolved rolls with no scripted RNG
  • Player-controlled force and rotation
  • Custom dice, trays, and music sets (roadmap)
  • Character profiles and saved roll presets (roadmap)
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